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Version History for FutileFeudal
Version History for FutileFeudal
- 1.6
- Got rid of the annoying flicker on the main screen.
- Changed interface so only one digit from any resources is selected at any time. You can now increment/decrement a digit by using the hard scroll buttons on your handheld.
- Formatted larger numbers so they are easier to read (based upon the preferences set by the handheld).
- You will face no tragedies until after the 5th year. You will not have a plague until at least the 10th year.
- A plague cannot end the game for you.
- The annual report highlights any statistics that have dropped from the previous year.
- Now able to reset the high scores (REQUIRES REGISTRATION).
- Set the field focus (insertion point) on all fields.
- Seeded the random numbers at the beginning of each game.
- 1.5
- You have a 40 year reign, after which the game ends.
- Game ends if you don’t have enough resources to continue through the next turn.
- There is a new formula to calculate the amount of grain you harvest.
- Your population might die from a plague if the rats get out of hand.
- A hailstorm might cut your harvest in half.
- Removed many of the warnings telling you that you have not allocated enough resources- now the computer will work with what you have (for your good or bad).
- You can view the high scores while playing the game (REQUIRES REGISTRATION).
- Really fixed the > 32k problem.
- Made some internal program changes.
- 1.0
- Fixed error that lead to early firing if grain > 32k (changed to a larger variable).
- Add and Subtracts from adjacent numbers in each number entry.
- Easier start.
- Added a “Score.”
- Game ends if starve more than half of your population.
- Added a “High Scores” screen (REQUIRES REGISTRATION).
- Return to game in progress after exiting (REQUIRES REGISTRATION).
- “Retire” button (REQUIRES REGISTRATION).
- 0.9
- First release
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